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The introduction of CD-ROM media allowed for an extensive use of recorded voice and dialogue in video games, which in turn led to an explosion of voice-driven games in Japan in the early and mid 1990s. The talk will discuss how the intense interest in voice-work in Japanese games was accompanied by a refocusing of design and reception around (virtual) emotion in the adventure game, with games such as Sakura Wars (1996), Tokimeki Memorial (1993), and Policenauts (1994) providing cases to consider.

Sponsored by the Program in Film and Media Studies

  • Steven Brooks

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